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Online Test For 9Th Class Registration For AIIntroducing the learners to programming skills - Basic python coding language.More Information on School Registration Process of Artificial Intelligence ,follow this link Register your School in Artificial Intelligence Olympiad Direct Students registration for AI Olympiad – CBSE Class 9 Artificial Intelligence(AI) Syllabus pdf downloadSession: Introduction to AI and setting up the context of the curriculumTo identify and appreciate Artificial Intelligence and describe its applications in daily life.Ice Breaker Activity: Dream Smart Home ideaLearners to design a rough layout of floor plan of their dream smart home.Learners to participate in three games based on different AI domains. Introducing the learners to AI Project Cycle. Allowing the learners to construct the meaning of AI through interactive participation and engaging hands-on activities. Introducing the learners to three domains of AI in an age-appropriate manner. Helping learners understand the world of Artificial Intelligence and its applications through games, activities and multi-sensorial learning to become AI-Ready. The curriculum focuses on: Learners will be allotted a theme around which they need to search for present AI trends and have to visualise the future of AI in and around their respective themeTo research and develop awareness of skills required for jobs of the future.To imagine, examine and reflect on the skills required for the futuristic opportunities.To develop effective communication and collaborative work skills.Recommended Activity: Job Ad Creating activityLearners to create a job advertisement for a firm describing the nature of job available and the skill-set required for it 10 years down the line. Learners will listen to various case-studies of inspiring start-ups, companies or communities where AI has been involved in real-life. They will describe what they have learnt so far or what they would like to learn somedayTo imagine, examine and reflect on the skills required for futuristic job opportunities.Introducing the concept of Smart Cities, Smart Schools and Smart HomesLearners to relate to application of Artificial Intelligence in their daily lives.Recommended Activity: Write an Interactive StoryLearners to draw a floor plan of a Home/School/City and write an interactive story around it using Story Speaker extension in Google docs.To unleash their imagination towards smart homes and build an interactive story around it.Session: Introduction to sustainable development goalsTo understand the impact of Artificial Intelligence on Sustainable Development Goals to develop responsible citizenship.Recommended Activity: Go Goals Board GameLearners to answer questions on Sustainable Development GoalsSession: Theme-based research and Case Studies Learners to write a letter to self-keeping the future in context. Game 3: Emoji Scavenger Hunt (based on Computer Vision - CV)To relate, apply and reflect on the Human-Machine Interactions.To identify and interact with the three domains of AI: Data, Computer Vision and Natural Language Processing.Recommended Activity: AI Quiz (Paper Pen/Online Quiz)To undergo an assessment for analysing progress towards acquired AI-Readiness skills. Game 2: Mystery Animal (based on Natural Language Processing - NLP) They have to come up with their points as to why AI is beneficial/harmful for the society.To let the students analyse the advantages and disadvantages of Artificial Intelligence.Session: Introduction to AI Project CycleActivity: Brainstorm around the theme provided and set a goal for the AI project. One team goes in affirmation to AI for their section while the other one goes against it. Students divide in teams of 3 and 2 teams are given same theme. Discussing about the implications of AI technologyTo gain awareness around AI bias and AI access. Discussing about the possible bias in data collectionHow frequent do you have to collect the data? Think around the ethics involved in the goal of your project.Identify stakeholders involved in the problem scoped.Brainstorm on the ethical issues involved around the problem selected. Search on the current actions taken to solve this problem. List down the stakeholders involved in the problem. List down/ Draw a mindmap of problems related to the selected topic and choose one problem to be the goal for the project.Learn problem scoping and ways to set goals for an AI project.Activity: To set actions around the goal. Usb network joystick driver 2010To select an appropriate graphical format to represent the data acquired.Use various types of graphs to visualise acquired data.To introduce basic structure of Decision Trees to students.Understand, create and implement the concept of Decision Trees.To design a Decision Tree based on the data given. To decide what kind of data is required for a given scenario and acquire the same. Ways to visualise data using various types of graphical tools.To understand the purpose of Data VisualisationRecommended Activity: Let’s use Graphical Tools How does the analysis inform the action?Understand the iterative nature of problem scoping for in the AI project cycle.Foresee the kind of data required and the kind of analysis to be done.Presentation: Presenting the goal, actions and data.Share what the students have discussed so far.Activity: Introduction to data and its types.Students work around the scenarios given to them and think of ways to acquire data.Identify data requirements and find reliable sources to obtain relevant data. What kind of analysis needs to be done? Rife generator for pcInput layer gets data which is passed on to hidden layers after some processing. Students split in four teams each representing input layer (X students), hidden layer 1 (Y students), hidden layer 2 (Z students) and output layer (1 student) respectively. Describing the function of neural network.Understand and appreciate the concept of Neural Network through gamification.Recommended Activity: Creating a Human Neural Network Relation between the neural network and nervous system in human body Pixels are then joined together to analyse a pattern amongst same alphabets and to differentiate the different ones.Understand and visualise computer’s ability to identify alphabets and handwritings. Students develop a model to classify handwritten letters by diving the alphabets into pixels.
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